The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. In reality, early versions of the new driver only delivered increased performance in benchmarks such as Ziff-Davis ‘ 3D Winbench 98 and Final Reality. There are tweakers with sliders that should help with this issue sacrificing some performance, but I couldn’t achieve any change. Not because of lack of memory, this is true for all Rage II cards reviewed. However some bugs and simplifications hold image quality back. Archived copy as title Pages using deprecated image syntax Commons category link is locally defined.
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Experience 3d gaming with mere 2 MB is very limiting even if the chip was powerful. It fixed the Battlezone issues at least. It was also seen on Intel motherboards, as recently asand was still used in for server motherboards. Archived copy as title Pages using deprecated image syntax Commons ragf link is locally defined. I did some feature tests on VT4 in Tomb Raider 2.
Perspective correction and 32 bit depth and even Z-buffering have little impact, but bilinear filtering higher than desirable performance drop. It was ATI’s first dual texturing renderer, in that it could output two pixels per clock two pixel pipelines. Come to think of it how many small triangles were in iix games?
On the hardware side Rage II was a solid low end architecture, but still with insufficient fillrates for x and therefore in great distance of performance chips. They were ATI’s first graphics solutions fage carry the Mobility moniker.
There is quite recent driver set for this pair of chips, but opposed to 2. All 3d primitives from points to quadrilaterals are supported.
ATI 3D Rage IIC AGP
Considering full availability in Christmas season such figure was far from exciting. The Rage Pro graphics accelerator was the final revision of the Rage architecture and last use of the Rage brand. This page was last edited on 7 Juneat NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card. Initial versions relied on standard graphics memory configurations: To my knowledge Rage II did not get any better than this.
Views Read Edit View history. From Wikipedia, the free encyclopedia. Number of games that can be actually run is of course limited, so gallery is not very big.
Almost every version of Rage was used in mobile applications, but there were also some special versions of these chips which were optimized for this.
ATI 3D Rage IIC AGP Specs | TechPowerUp GPU Database
Again and better Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line. For it’s time it is quite feature rich and can draw nice pictures, unless one nasty bug kicks in.
The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements.
With clocks almost identical to my vanilla Rage II it should demonstrate how additional memory helps.
Current technologies and software. But for the time Rage II line gained big market share among 3d accelerators. This time the architecture was definitely up to date with all of the critical 3d features working. Archived from the original on Autumn came and before anyone could yet realize first Rage will have miserable Direct3D compatibility, ATI unveiled second chip of the line.